Papetura game review2/24/2023 ![]() ![]() The color palette serves to create an atmosphere of subterranean intimacy, with dusky oranges that evoke flickering lantern light and cool blue-whites like the glow from a phosphorescent cave-being. The environments resemble vast caverns, full of rocky outgrowths, yawning crevasses, and underground lakes. There’s a weight and physicality to the landscapes and characters even as their creased, crumpled and caved-in forms proudly defy the conventions of real-world biology and geography. Papetura leans into its paperiness with wrinkles and fold-marks lending texture to everything, and light from the expertly placed LED bulbs shining through surfaces to make full use of their translucency. This isn’t simply a game made out of paper, but an exploration and celebration of the qualities that make papercraft a unique creative medium. ![]() You’d arguably have to go back all the way to The Neverhood to find another point-and-click title that so embraces the material it’s made from with such unfettered playfulness and curiosity. ![]() Thankfully it pulls the feat off beautifully. It’s no stretch to say that Papetura’s success or failure hinged from the outset on how fully it could imbue its paper world with the spark of life. Scooping Tura up in his arms, Pape sets off into the great unknown to look for a way to reverse the damage. Much as he might like to keep running and save himself, Pape is moved by Tura’s plight, and he reluctantly steps in to act as the child’s guardian. Escaping into the havoc caused by the dark being’s attempt to harness the sun, Pape stumbles upon Tura, a small worm-like child who seems to have been abandoned in the chaos. Unfortunately for him, his privacy is suddenly invaded by a being of living darkness, which seals him in his room in an apparent attempt to prevent anyone from interfering with its plans to set the world ablaze. Pape lives in his own little corner of an underground realm made entirely from paper, and he’d like nothing more than to be left alone there. ![]() You play as Pape, a grumpy fellow who looks something like an unfurled scroll with arms and legs. Rather, the point was to create something gorgeous, unique, and full to bursting with life in a way that no other title could be, and by that metric Papetura is a resounding success. Ostafin would have been forgiven, especially after an unsuccessful crowdfunding campaign, for setting his sights lower and using more traditional methods to animate his game, or even abandoning it entirely-but ease and practicality weren’t the point. Nothing about this story of two unlikely heroes in a world on fire demanded such an exacting and painstaking approach. It wasn’t necessary for developer Tomasz Ostafin to spend six years designing, engineering, and hand constructing each and every visual element out of paper. I thought about that a lot while wandering through Papetura’s papercrafted corridors. Great art makes us stop and reflect on how lucky we are to experience it-after all, whoever chose to make it didn’t have to. Together with Artbook, I'm releasing 36 minute Papetura Original Soundtrack from acclaimed composer and musician Floex.Oscar Wilde famously described art as being “quite useless,” by which he meant not that it’s pointless or without value but that it exists for no practical reason, save that the world is a little nicer for having it there. There is also Soundtrack together with Artbook! It contains over hundred sketchbook pages of early ideas, unused concepts, game assets, paper model plans, game design ideas and many more sketches collected over 7 years of the game development. It might seem too little for that long development, but it just shows that making the game this way is just insane if playtime is a priority. We are greatly happy that initial feedback from you is positive! It seems that average playtime of the game is around 2 hours, which is nice. I've done a couple of mini updates sneakily based on you feedback and bugs reports, and I will continue to do that if some new are found. Said that, I think we will continue to make the game a little better with following updates. During final weeks Tomas, Juraj and me were focused strongly only on the game finalisation so marketing might be lacking, but we are happy that the game turned out to be ready for the release. The game way delayed many times, but not this time. After 6 years of development Papetura is finally out!įrom the start I want to thank you all for the patience and support <3. ![]()
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